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Grunts, Leathernecks & Charlie:
Rules for the Vietnam War

Players who are interested in a FUN and FAST Vietnam game system can consider these rules a flexible framework for use. I designed these rules to be used by both beginners and veteran players. Play can be quick and easy OR made more realistic and slower by adding advanced options.  If you do not trust your opponents, then this is not the right rules’ set to use. It will assist any player who has an interesting scenario to run at a convention or at a local shop. The Combat systems reflect volume of fire into a specific area combined with the maneuvers of combat units. Procedures show that every round even hits into a target area will not cause casualties. The type of scenario used, Convoy ambush, village search and destroy, and relief operations will all change in how the board will not only look but also on the weapon effectiveness and operational ranges. This game is more of a Command system rather than a weapons effectiveness system.

I would like to thank Tom Dye of GFI for his input and readers should note that they have a 10mm range of Vietnam castings.

SCALES

  • 1 Turn = 30 minutes
  • 1 Vehicle Casting = 1 combat vehicle or enough trucks or transport items to carry one combat squad.
  • 1 Infantry  BASE   = An squad of 8-11 men                                              
  • Distance scale : 1 inch = 50 yards or 50 meters ; One cm = 25 yards or 20 meters

To download a file, RIGHT click the link and choose “Save Target As”

This page last updated May 1, 2005

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